A downloadable game for Windows

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This is a DEMO! It only features the first 5 missions and relationships are capped at 30 points!

Greetings Guild Master, congratulations on your new position granted by Queen Melonia Seductora IV. As the Guild Master for the Adventurer's Guild, it's your task to hire mercenaries and wannabe heroes to undertake dangerous missions to help the people and her majesty.

From the humblest beginnings

As your Guild is freshly made, at first you'll find only the most mundane missions such as discovering missing lunches but you'll soon earn prestige and glory for the Guild, thus allowing you to protect important shipments, defeat monsters that are attacking miners and even more dangerous threats that threaten the entire kingdom.

As your Guild grows, so does the amount of heroes and mercenaries that you can hire as you learn about their personalities and quirks, maybe even finding romance on your way...

Updated 10 days ago
Published 22 days ago
StatusIn development
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(10 total ratings)
AuthorTuomoL
GenreRole Playing
Made withRPG Maker
Tags2D, Adult, Eroge, Erotic, Fantasy, Management, Singleplayer
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
AccessibilitySubtitles, Interactive tutorial
LinksSteam, Steam

Download

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Click download now to get access to the following files:

Guild & Gals - Demo.zip 252 MB

Development log

Comments

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(+1)(-8)

Shame about the futa shit.

(1 edit)

You don't have to play as a single futa in the entire game, all of them have the genders very visibly marked in the recruit screen.

Any sex scenes yet?

Not in the demo, the relationships are capped at 30 points which is before any special scenes.

This game looks pretty good, but I'm bummed because I'm on phone. Do you have any plans for a Mobile version?

(+1)

Yes, I will try to make a mobile friendly port for the full version but it can be a bit tricky. I will try my best.

when i play with 3 charcters i get a error of max size

;-;

when i play with the futas chart gave me that error

I found the issue and I fixed it, sorry about that!!

yo when i tried to play the game, after picking my first 2 mercs it gets an error saying that c16.png_files is gone, i checked and its not there, but c16_menue is. im just gonna copy c1 and rename it c16 but please fix

(-1)

Sorry about that! I fixed it now!!

(2 edits) (+1)

I've only played for the first couple minutes, I'm already invested for this game's future. Hope your development turns out well.

P.S. I can't wait to say the line " Snackums," (She may start foaming at the mouth) "attack" then she pounces on all fours at someone then scratches their face, body, and further down with bite marks all over them in hopes they have food or that I might feed her. 

(+1)

Thank you so much and I'm glad you like Snackums, she's my favorite too and she has tons of random banter since I really enjoy writing her!

(+2)

sadly when trying to start the game all i get is "VisuMZ_1_BattleCore's version does not match plugin's. Please update it in the Plugin Manager."

(+1)

Sorry about that, I fixed it

is there a full game or no?

This is just a demo, full game will be released later!

I'm really enjoying this demo. The artstyle is adorable yet sexy, the general flow of gameplay is quick and easy to grasp, and the overall presentation is well done. While I'm not the biggest fan of combat where you have little to no control of your party, this one's still fun to set up a good squad and then turn your brain off and go through the motions and enjoy the lovely bosoms on screen. 

The only problem I had was a runtime error. I did some testing and noticed that it only occurred when Aurora was on the team. 

Besides that, I'm enjoying the vibes of this and would absolutely love to see more.

(+1)

I'm glad you like the game and I'm glad to tell that I fixed this terrible bug!

Are any of the CGs available in the demo? Or is the CG Gallery impossible to complete at this point in time?

Hey! The relationships are capped at 30 points at the demo, so it's not possible to obtain any CG in the demo, aside character art and background materials.

I get trying to add novelty to a game, but almost (yes, I get you can give commands for 1 turn out of how've many it takes to fill the bar, that's why I said "almost") completely removing player agency from combat is REALLY frustrating.  Pair that with durability on weapons and losing any potions you've purchased at the end of the week, and I find myself quite unhappy with the gameplay.  That aside, I am definitely a fan of the shortstack theme here, so I hope that the gameplay can be refined into something more enjoyable as it is developed.

(1 edit)

What do you mean that you lose your potions? That shouldn't happen, do you really mean that you had potions at the end of the week and next they're gone from your inventory?  Or do you mean that your characters sometimes use your potions when not needed?


I'm sorry that you don't like the way I've done the combat and not giving you the option to do things, I actually had an idea how to improve the gameplay by introducing combo mechanics to some moves, such as the Spray Milk that Rinoa likes to use, so that she could follow that up with another move without "wasting turn" just to debuff an enemy.


 Did you really have problems with durability already so early into the game?  I may have to look into increasing the durability values, if it's already this early into the game a problem.


EDIT:  I found out what you were talking about the items, they're not gone. This is an engine problem when accessing these menus when you have no actors at all in the party,  I will hide these menus in future when you have no mercenaries as a workaround but rest assured, your items and equipment are not gone they just don't display correctly without any actors, due to the way MZ's Scene access (via mouse/keyboard) is gated by menu state (Scene_Menu.prototype.commandItem), which checks for this._actor or $gameParty.menuActor()— both fail if the party is empty.

Yeah, I realized that the potions were technically still there when one of them used one in combat.  So, honestly, Rinoa is the main reason I find the combat frustrating.  She just spams Spray Milk even if the enemy is already debuffed.  I rarely use debuffs when I play RPGs unless I need to against a boss, so her using it against trash mobs that she could easily destroy with a swipe of her claws feels like a waste of time.  As for the durability, I'm not having a problem with it YET, but including mechanics like this that needlessly overcomplicate and distract from what most of us are actually here for seems excessive.  Again, the attempt at novelty and breaking away from the usual formula for these kinds of games is admirable, but I would try to do it in a way that doesn't take away from your ability to actually play it...  One last small thing: I'm playing it on mobile through Joiplay, and it seems to really eat up resources, as my phone got insanely hot after just 15 or so minutes of playing.  This doesn't usually happen when using Joiplay (and shouldn't for a game this simple), so I would maybe look into seeing if the game is unnecessarily using resources that it doesn't need. 

(1 edit)

I knew that it's Rinoa because she's the reason that I am making the combo system because before she has multiple moves, she does like to use Spray Milk a bit too much to my liking too. Her Feed Milk I feel is pretty balance, as it's both a buff and a heal.  I came up with a way to make her use only on bosses, by checking on enemy's HP being high enough so that there's any reason for the debuffs and not just kill the enemy.


I will try something to make the items viewable and fix Rinoa's AI a bit, I'll edit this post when I've updated the demo build.

(1 edit)

The game seems very promissing. I had a crash playing the demo tho so I didn't finish it. There doesn't seem to be any log or anything so I can't really help with the issue. Still, I really like the cute artstyle and I love how easy it is to get into the game with those simple tutorials. Also I expected a standard RPGMaker game when playing this but you really switched things up with fresh visuals and sounds. Hyped for the release!

Sorry to hear about the crash, where did this occur?

(+1)

for me it was as soon as the bandit fight started

(2 edits)

That's strange, I just tested that mission myself and it worked fine. Does the crash occur immediattely when choosing the mission or when the battle starts?


What was your party composition?

(+1)

I will try to reproduce the issue today and let you know

(1 edit)

Seems like the last auto save was taken exactly before the crash is happening so here is a recording of it happening

https://vimeo.com/1092125266?share=copy

Also I noticed the menu theme is not looping properly

(-2)

Can this have futa options later on?

(+2)(-2)

Some futa characters already exists in the demo and more will be in the full version!